Books

Knowledge is the foundation of well-being, empowering individuals to make informed choices and lead healthier, more fulfilling lives.

Books

Handbook of Research on Advances in Digital Technologies to Promote Rehabilitation and Community Participation

Simões de Almeida, R., Simões-Silva, V., & Trigueiro, M. J. (Eds.). (2024). Handbook of Research on Advances in Digital Technologies to Promote Rehabilitation and Community Participation. IGI Global. https://doi.org/10.4018/978-1-6684-9251-2

Handbook of Research on Solving Modern Healthcare Challenges With Gamification

Alexandre Peixoto de Queirós, R. & Marques, A. J. (Eds.). (2021). Handbook of Research on Solving Modern Healthcare Challenges With Gamification. IGI Global. https://doi.org/10.4018/978-1-7998-7472-0

Book Chapters

Telemonitoring in Heart Failure Patient Management

Silva, P.; Veloso Gomes, P.; Condeço, J.; Curado, H.; Veloso, R. (2023). Telemonitoring in Heart Failure Patient Management. IN Handbook of Research on Advances in Digital Technologies to Promote Rehabilitation and Community Participation (pp.228-245). IGI Global. https://doi.org/10.4018/978-1-6684-9251-2.ch011

Autonomous Creative Learning Strategy Directed to Higher Education Students in Health Area

Veloso Gomes, P., Donga, J., Ferreira, S., Magalhães, R., & Sá, V. J. (2023). Autonomous Creative Learning Strategy Directed to Higher Education Students in Health Area. In R. Queirós, M. Cruz, C. Pinto, & D. Mascarenhas (Eds.), Fostering Pedagogy Through Micro and Adaptive Learning in Higher Education: Trends, Tools, and Applications (pp. 240-260). IGI Global. https://doi.org/10.4018/978-1-6684-8656-6.ch011

Software Requirements Definition Processes in Gamification Development for Immersive Environments

Veloso Gomes, P., Donga, J., Ferreira, S., Magalhães, R., & Sá, V. J. (2023). Autonomous Creative Learning Strategy Directed to Higher Education Students in Health Area. In R. Queirós, M. Cruz, C. Pinto, & D. Mascarenhas (Eds.), Fostering Pedagogy Through Micro and Adaptive Learning in Higher Education: Trends, Tools, and Applications (pp. 240-260). IGI Global. https://doi.org/10.4018/978-1-6684-8656-6.ch011

Creating Emotions Through Digital Media Art: Building Empathy in Immersive Environments

Veloso Gomes, P., Sá, V. J., Marques, A., Donga, J., Correia, A., & Pereira Loureiro, J. (2020). Creating Emotions Through Digital Media Art: Building Empathy in Immersive Environments. In Soares, C., & Simão, E. (Ed.), Multidisciplinary Perspectives on New Media Art (pp. 142-160). IGI Global. http://doi:10.4018/978-1-7998-3669-8.ch007

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