Books
Knowledge is the foundation of well-being, empowering individuals to make informed choices and lead healthier, more fulfilling lives.
Books
Handbook of Research on Advances in Digital Technologies to Promote Rehabilitation and Community Participation
Simões de Almeida, R., Simões-Silva, V., & Trigueiro, M. J. (Eds.). (2024). Handbook of Research on Advances in Digital Technologies to Promote Rehabilitation and Community Participation. IGI Global. https://doi.org/10.4018/978-1-6684-9251-2
Handbook of Research on Solving Modern Healthcare Challenges With Gamification
Alexandre Peixoto de Queirós, R. & Marques, A. J. (Eds.). (2021). Handbook of Research on Solving Modern Healthcare Challenges With Gamification. IGI Global. https://doi.org/10.4018/978-1-7998-7472-0
Book Chapters
Telemonitoring in Heart Failure Patient Management
Silva, P.; Veloso Gomes, P.; Condeço, J.; Curado, H.; Veloso, R. (2023). Telemonitoring in Heart Failure Patient Management. IN Handbook of Research on Advances in Digital Technologies to Promote Rehabilitation and Community Participation (pp.228-245). IGI Global. https://doi.org/10.4018/978-1-6684-9251-2.ch011
Autonomous Creative Learning Strategy Directed to Higher Education Students in Health Area
Veloso Gomes, P., Donga, J., Ferreira, S., Magalhães, R., & Sá, V. J. (2023). Autonomous Creative Learning Strategy Directed to Higher Education Students in Health Area. In R. Queirós, M. Cruz, C. Pinto, & D. Mascarenhas (Eds.), Fostering Pedagogy Through Micro and Adaptive Learning in Higher Education: Trends, Tools, and Applications (pp. 240-260). IGI Global. https://doi.org/10.4018/978-1-6684-8656-6.ch011
Software Requirements Definition Processes in Gamification Development for Immersive Environments
Veloso Gomes, P., Donga, J., Ferreira, S., Magalhães, R., & Sá, V. J. (2023). Autonomous Creative Learning Strategy Directed to Higher Education Students in Health Area. In R. Queirós, M. Cruz, C. Pinto, & D. Mascarenhas (Eds.), Fostering Pedagogy Through Micro and Adaptive Learning in Higher Education: Trends, Tools, and Applications (pp. 240-260). IGI Global. https://doi.org/10.4018/978-1-6684-8656-6.ch011
Creating Emotions Through Digital Media Art: Building Empathy in Immersive Environments
Veloso Gomes, P., Sá, V. J., Marques, A., Donga, J., Correia, A., & Pereira Loureiro, J. (2020). Creating Emotions Through Digital Media Art: Building Empathy in Immersive Environments. In Soares, C., & Simão, E. (Ed.), Multidisciplinary Perspectives on New Media Art (pp. 142-160). IGI Global. http://doi:10.4018/978-1-7998-3669-8.ch007
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